GM Sniper II (White Dingo)

Rarity Role

GM Sniper II (White Dingo)

RGM-79SP

Terrain Capability
Space Terrain
3 Type
Sky Terrain
1 Type
Ground Terrain
3 Type
Aquatic Terrain
1 Type
Underwater Terrain
2 Type
GM Sniper II (White Dingo)

Unit Stats

Lv. 100/90
ssp
sp
Conditional Passive
HP
85298
(+7754)
EN
280
MOV
5
ATK
8126
DEF
8517
MOB
5877

Weapons

Snipe
<Beam>
RangePowerENAccuracyCriticalAmmo
MAP
3480
36
100%0%
2

Weapon Effect

Inflict "Decrease beam weapon Power by 20%" on the enemy [1 turn].

Able to move after use

Usage Restrictions

Useable only before moving.
Damage to underwater enemies is halved
Beam Saber
<Beam>
RangePowerENAccuracyCritical
1-1
4200
22
100%5%

Usage Restrictions

Damage to underwater enemies is halved
RangePowerENAccuracyCritical
1-3
3960
21
100%0%

Usage Restrictions

Damage to underwater enemies is halved
RangePowerENAccuracyCritical
3-5
4920
31
100%0%

Weapon Effect

Inflict "ATK Down 30%" on enemies (1 turn(s)).

Usage Restrictions

Damage to underwater enemies is halved
RangePowerENAccuracyCritical
3-5
6000
57
105%0%

Weapon Effect

Inflict "Decrease beam weapon Power by 25%" on enemies (1 turn(s)).

Unit Ability

Increased Max HP LV 2
Increase Max HP by 10%.
(Cond: HP) Increased DEF LV 2
When HP is 50% or above, increase DEF by 10%.
(Cond: HP) Beam Weapon Max Range Up LV 1
When own HP falls to 50% or lower, increase max range of beam weapons by 1.

Mechanisms

Shield Defense
This further reduces damage when defending or using Support Defense. Reduce damage taken by 20%.

Best Pilot

Obtain

Other game:

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