
Unit Stats
Lv. 90/90

Conditional Passive
HP
73696
EN
282
MOV
5
ATK
9284
(+844)
DEF
7000
MOB
7387
Weapons


Range | Power | EN | Accuracy | Critical | Ammo |
---|---|---|---|---|---|
MAP | 3720 | 54 | 100% | 0% | 2 |
Weapon Effect
Absolute Hit
Absolute Hit
Absolute Hit
Absolute Hit
Absolute Hit
Usage Restrictions
Useable only before moving.
Damage to underwater enemies is halved


Range | Power | EN | Accuracy | Critical |
---|---|---|---|---|
1-1 | 3960 | 22 | 100% | 5% |
Weapon Effect
Increase Critical Damage by 10%.
Increase Critical Damage by 10%.
Increase Critical Damage by 15%.
Increase Critical Damage by 15%.
Increase Critical Damage by 20%.
Usage Restrictions
Damage to underwater enemies is halved


Range | Power | EN | Accuracy | Critical |
---|---|---|---|---|
1-3 | 3840 | 20 | 100% | 0% |
Usage Restrictions
Damage to underwater enemies is halved


Range | Power | EN | Accuracy | Critical |
---|---|---|---|---|
2-4 | 4560 | 28 | 90% | 0% |
Weapon Effect
The higher your remaining HP is, the greater Weapon Power increases (up to 10% increase).
The higher your remaining HP is, the greater Weapon Power increases (up to 10% increase).
The higher your remaining HP is, the greater Weapon Power increases (up to 12% increase).
The higher your remaining HP is, the greater Weapon Power increases (up to 12% increase).
The higher your remaining HP is, the greater Weapon Power increases (up to 15% increase).
Unit Ability

Increased ATK LV 2
Increase ATK by 10%.

Beam Damage Reduced LV 2
When the enemy attacks with beam weapons,
reduce damage taken by 20%.
Obtain
Unit Development Diagram :