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Alarmist

Slots
Required PointsSkill / Trait
3Fuddle
Confuses a single enemy for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
10Dazzle
Bedazzles all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
20Poison Breath
Exhales toxic fumes that poison all enemies.
30Heart Breaker
A slashing attack that inflicts damage on a single enemy and occasionally stuns it for 1 turn.
50War Cry
An ear-popping shout that stuns all enemies for 1 turn.
70Confusion Attack
Damages a single enemy and occasionally confuses it for 2 to 5 turns.
85Persecutter
Damages a single enemy. Highly effective against enemies that are asleep or confused.
100Fuddle Dance
A dance that confuses all enemies for 2 to 5 turns.
Monsters with this talent

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