Hexcommunicator
Slots
| Required Points | Skill / Trait |
|---|---|
| 3 | Zam Inflicts minor dark-elemental spell damage on a single enemy. |
| 10 | Sap Greatly decreases the defence of a single enemy for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
| 20 | Cool Breath Inflicts minor ice-elemental breath damage on all enemies. |
| 30 | Blunt Greatly decreases the attack of a single enemy for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
| 50 | Fuddle Confuses a single enemy for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
| 70 | Numb Paralyses a single enemy for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
| 85 | Whack Kills a single enemy instantly. The higher the caster's wisdom, the more likely the spell is to succeed. |
| 100 | Wisdom +24 Raises wisdom by 24. |
| 120 | Zammle Inflicts medium dark-elemental spell damage on a single enemy. |
Monsters with this talent