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Ursa Major

Beast Family

Ursa Major

Stat limits

HP

1,360

MP

370

Attack

630

Defence

340

Agility

550

Wisdom

490

Talents
Required PointsSkill / Trait
3 Sandstorm
Whips up a dense cloud of dust that lowers the accuracy of enemy attacks for 2 to 5 turns.
10 Frenzy
A risky technique that inflicts a critical hit on a single enemy or ally at random.
20 Attack Attacker
Damages a single enemy and occasionally lowers its attack for 2 to 5 turns.
30 Attack +4
Raises attack by 4.
50 Confusion Attack
Damages a single enemy and occasionally confuses it for 2 to 5 turns.
70 War Cry
An ear-popping shout that stuns all enemies for 1 turn.
85 Persecutter
Damages a single enemy. Highly effective against enemies that are asleep or confused.
100 Fuddle Dance
A dance that confuses all enemies for 2 to 5 turns.
Traits
Agent of Chaos
Always attacks an enemy when the monster is confused. Successful strikes inflict critical hits.
Attacking Impulse Lv. 20
Increases damage inflicted when HP drop to 1/2.
Critical Moment Lv. 40
Makes it easier to inflict critical hits when HP drops to 1/2, and even more so when HP drops to 1/4.
Tactical Genius Large size
Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes.
Little Menace Large size
Increases damage inflicted on S-size monsters.
Intimidating Large size Lv. 60
Sometimes stuns the enemy during battle for 1 turn.
Suggested Synthesis

This monster cannot be created by synthesis.

Locations
  • Witherwood Plains Any time
Resistances
Antimagic Med.25
Asleep High50
Bedazzlement Med.25
Confused Low-25
Dark Reg.0
Debilitation Low-25
Earth Reg.0
Electricity Med.25
Explosions Med.25
Fire High50
Ice Low-25
Instant Death Reg.0
Light Reg.0
MP Absorption Reg.0
Paralysed High50
Poisoned Reg.0
Stunned High50
Water Med.25
Wind High50

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